![]() ![]() A common tactic is to close in on an isolated target and launch all available torpedoes before turning around to disengage. Fully upgraded, her guns have a range of 13.9km, while her torpedoes can hit 10km after researching the improved range. While slow-firing, their large caliber and accuracy allows Furutaka captains to deal large amounts of damage in a single salvo. WG has to get months of data on live after a new ship release to determine how it is balanced and change accordingly.The first heavy cruiser within Japan's cruiser tree and one of the first heavy cruisers in the game, Furutaka carries a powerful complement of six 203mm guns after upgrading from the 200mm, allowing her to deal with anything she encounters. Just look at some of the OP or UP ships that make it to live and need to be rebalanced some. Do you really think everyone on the PTS brings their A game when stats dont matter etc etc.? This is why that testing will only take things so far. This is why some balancing on the live server will be needed. ![]() Skills have been rebalanced on live after being patched in and countless ships have been tweaked after release but none are on the scale of this change. I do think it needs another month before it is brought to live but I'm not going to say the sky is falling or some of the other hysterics I've seen posted by some players. We have never had a change this large to the basic gameplay so hence it needs more testing than other changes. ![]() Players told WG before, they just didn't bother to change it and pushed it to live instead, claiming they didn't have enough data, which is the kind of lying that keeps me from believing what they say elsewhere. โพสต์ดั้งเดิมโดย StormhawkV:Never ever were massive balancing issues discovered AFTER live release. ![]()
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